Grid default object
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BloxxDev :: Editor Development :: Ideas
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Grid default object
I was just thinking of things that may be useful in the editor and came on the idea of a default object that you can drop in (2d or 3d) that sets up a grid system of nodes. It will generate an array data structure and could also have files attached to it to stream data to nodes depending on a linked camera position. it could be useful for tiled maps, ai and pathfinding. it may be an extension of voxel volumes but i`m not sure how your planning on implementing that.
Re: Grid default object
i think we basically came up with the idea that this is just drawn as a cube in the editor, and in the details dialogue box you can fill in the number of x,y,z rows, and this builds a connected array. Each grid array will also have a variable type. so it can be an Int,Float,$ array etc. maybe multiple grids can "snap" to each other if placed over the top in the editor, so that theres a graphical representation of the available arrays (for different variables) Having guides in the editor window like this is great for us non programmer types
Maybe there should be a special "reality" preset, that actually makes all the arrays that will be needed for the world sim system. voxel temperature, content, direction/velocity etc?
Maybe there should be a special "reality" preset, that actually makes all the arrays that will be needed for the world sim system. voxel temperature, content, direction/velocity etc?
BloxxDev :: Editor Development :: Ideas
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