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Grid default object

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Grid default object Empty Grid default object

Post by Barada Fri Jan 16, 2015 5:30 pm

I was just thinking of things that may be useful in the editor and came on the idea of a default object that you can drop in (2d or 3d) that sets up a grid system of nodes.  It will generate an array data structure and could also have files attached to it to stream data to nodes depending on a linked camera position.   it could be useful for tiled maps, ai and pathfinding.  it may be an extension of voxel volumes but i`m not sure how your planning on implementing that.
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Post by Tripl3Fac3 Sat Jan 17, 2015 12:48 pm

Depends mate, how did you imagine this?  Very Happy
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Post by Barada Fri Feb 13, 2015 4:19 pm

i think we basically came up with the idea that this is just drawn as a cube in the editor,  and in the details dialogue box you can fill in the number of x,y,z rows,  and this builds a connected array.  Each grid array will also have a variable type. so it can be an Int,Float,$ array etc. maybe multiple grids can "snap" to each other if placed over the top in the editor,  so that theres a graphical representation of the available arrays (for different variables) Having guides in the editor window like this is great for us non programmer types Wink
Maybe there should be a special "reality" preset,  that actually makes all the arrays that will be needed for the world sim system.  voxel temperature, content, direction/velocity etc?
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