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» GLWT (OpenGL Window Toolkit)
BloxxDev - Home EmptyMon Oct 19, 2015 4:28 pm by Tripl3Fac3

» What is GLL?
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» BloxxGL on GitHub.
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» Maybe useful stuff
BloxxDev - Home EmptyWed Feb 25, 2015 7:55 pm by Barada

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GLWT (OpenGL Window Toolkit)

Mon Oct 19, 2015 4:28 pm by Tripl3Fac3

Hey everybody!

Yesterday I've started working on a project called GLWT, which stands for OpenGL Window Toolkit.
At the very moment it is compatible with JOGL, I will implement LWJGL as well and maybe suggest me some other libraries (Java based Libraries only)
which I should take a look at and maybe make it compatible with those as well.
Sad news too, I tried to upload some of the code to GitHub …

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Comments: 0

Maybe useful stuff

Wed Feb 25, 2015 7:51 pm by Barada

https://voxel.codeplex.com/discussions/461060

The .vox format is similar to RIFF format. 

The data in the file is organized in a hierarchical chunk structure :
Code:
4 bytes : magic number ( 'V' 'O' 'X' 'space' )
4 bytes : version number ( current version is 150 )
{ MAIN chunk }


( all the magic number used here is big endian, for example, 'M''A''I''N', M is at 0 …

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Comments: 1

random thoughts

Wed Feb 18, 2015 12:19 pm by Barada

https://voxel.codeplex.com/

http://www.giawa.com/

https://voxelizator3d.wordpress.com/

this thing looks cool. Ive been looking at a few voxel things for stuff other than more crappy minecraft games and this is basically a dump of some if the interesting things.  with a fast "voxelizer" for radiosity calculation it also lends itself to the idea of the "sand" natural …

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Comments: 0

What sort of games do you want to make?

Fri Feb 13, 2015 5:47 pm by Barada

I just wanted to see what sort of games everybody wants to make?  with the number of different platforms/ demographics and styles that are possible today,  where is there left to go?  maybe if we put our minds together and combine the types of game we love,  maybe we can come up with something new to really show what bloxx engine can do.

I tend to play first person games allot.   Purely on …

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Comments: 0

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